System.ExecuteCommand("cheat_eval cheat:logSetLevel(cheat.g_cheat_log_level_debug)") These are the 3 commands are have in my a for testing: The data.pak file is a ZIP file so just edit the file from inside the zip. This file is loaded and executed by Cheat mod when a level loads not when the game loads. Since some cheats are temporary (they don't survive game restart) you can add cheat commands to "Scripts\a" inside Mods\Cheat\Data\data.pak. For example run "cheat_set_regen ?" to see usage instructions for that command.You can see the arguments to a command by running the command with a single ? argument.Type cheat and press tab (not enter) to see the list of commands.Press the tilde ( ~) key to open the console.Press the tilde ( ~) key and use the Page-Up key to scroll the console up.If you installed the mod correctly it will print out the mod name and current version in the console when the main menu loads.Steamapps\common\KingdomComeDeliverance\Mods\Cheat\Data\data.pak Steamapps\common\KingdomComeDeliverance\Mods\Cheat\Data Steamapps\common\KingdomComeDeliverance\Mods\Cheat Steamapps\common\KingdomComeDeliverance\Mods You MUST ensure you have this folder structure after unzipping the mod: Create a Mods folder and then unzip the mod into it.See screenshot on how to add -devmode in Steam. This is not required but if you want console tab completion run the game with -devmode.
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